![]() ![]() Loading: C:\Program Files (x86)\Image-Line\FL Studio 12\Plugins\Fruity\Effects\ZGameEditor Visualizer\Effects\Background\SolidColor.zgeproj Loading: C:\Program Files (x86)\Image-Line\FL Studio 12\Plugins\Fruity\Effects\ZGameEditor Visualizer\Effects\Background\ItsFullOfStars.zgeproj Patched propref: spec_fade Color 3 -> spec_ Loading: C:\Program Files (x86)\Image-Line\FL Studio 12\Plugins\Fruity\Effects\ZGameEditor Visualizer\Effects\Background\FogMachine.zgeproj Loading: C:\Program Files (x86)\Image-Line\FL Studio 12\Plugins\Fruity\Effects\ZGameEditor Visualizer\Effects\Canvas effects\SkyOcean.zgeproj This is a snippet of the debug log starting from the top: ![]() Once the bar is full that's when the error pops up. I5-4690K CPU happens is FL will act like it's rendered one bar and then the rest of the progress bar fills up almost instantaneously after that. Read of address 0000000000000000Īccess violation at address 0A5DCA6B in module 'ZGameEditor Visualizer_圆4.dll'. I get the following error when exporting from ZGameEditor using 64 bit FL:Īccess violation at address 000000000A2F187B in module 'ZGameEditor Visualizer_圆4.dll'. ![]()
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